In Gotcha, people act as if they receive points for identifying and communicating others' mistakes. This game is more likely to occur in companies that foster individual rather than collective recognition and that promote internal competition among employees to increase productivity.
Mistakes are seen as an opportunity to criticize others and put them down, and thus people hide mistakes rather than use them as learning opportunities. Also, any criticism will be seen as an attack, rather than as an opportunity for improvement.
Example: One CEO's favorite game was to go through "prereads" of presentations and try to identify the mistakes in advance. During the presentation, he would point out that "on page twenty-six, bullet point three is inconsistent with the data table on page seventeen." Even when the presenter was able to defend the inconsistency, the CEO would identify another and then another after that until he "caught" the presenter. Invariably, too much time and attention would be focused on analyzing the inconsistency, and the more important points the presenter was making were often lost.